24 move is enough for defensive armies, especially once you get technologies that make movement in your own empire insanely fast regardless. I'm not wholly sold on the "make everything faster" solution. And at around that same tier you're looking at mods that can strip out 2 armor per hit, or 6 on a full repeater volley, which rather contextualises spending your turn for the sake of +3. Units like the laser tank (which is also slow, I believe) are just way stronger. If you get it organically, or build your armies around it, you have to remember what you're up against. The baron seems "ok" when you get a free one in the campaign, because it's a t3 way before you could otherwise get a t3. This is the unit people consider as weak? HAHAHAHAAAAA.ĭo you know that 3 extra armor can decrease the incoming damage by about 40%? Not to mention the damage boost, heal, and dispel! The third ability has a chance to remove an AP off any cyborg or machine and deal 12 Arc Dmg unmodded on a 2 turn cooldown. Other single action ability is to dispel ALL negative effects off any machine or Cyborg and gives them fast movement and 20% extra dmg for 3 turns and the ability itself has a 1 turn cooldown. On top of that has a single action ability with which he can heal 15hp of any Dvar or machine gives a unit +3 armor till the end of combat. So the Baron has the standard 60 HP and 24MP as most (if not all units at that slot in the tech tree) Also got 4 Armor and a 12Dmg repeating kinetic cannon unmodded. Baron considered as the weakest unit of the game by most of the players (there were discussion about this). We should do something similar to Vanguard Walker too as that has only 24 move points too. Originally posted by SetaX:Yeah,we should also increase it's HP to 80, give him some free to use abilities and should increase his DMG output to 24 repeating without mods.
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